// FacilityEditor.xaml.cs
//
// Copyright (c) 2007 Mike Strobel
//
// This source code is subject to the terms of the Microsoft Reciprocal License (Ms-RL).
// For details, see <http://www.opensource.org/licenses/ms-rl.html>.
//
// All other rights reserved.

using System;
using System.Windows.Controls;

using Supremacy.Economy;

namespace Supremacy.Editor
{
    /// <summary>
    /// Interaction logic for FacilityEditor.xaml
    /// </summary>

    public partial class FacilityEditor : UserControl
    {
        public FacilityEditor()
        {
            InitializeComponent();

            foreach (ProductionCategory category in Enum.GetValues(typeof(ProductionCategory)))
            {
                CategoryList.Items.Add(category);
            }
        }
    }
}